Files
Webcam/include/platform/async/async_call_queue.h
2026-06-22 11:49:35 +02:00

202 lines
8.3 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __ASYNC_CALL_QUEUE__
#define __ASYNC_CALL_QUEUE__
#include "async/future.h"
#include "thread/thread.h"
#include "thread/mutex.h"
#include "container/nlist.h"
namespace GS {
namespace ASync {
/*!
@short Asynchronous call queue.
@author Emmanuel Julien (ejulien@owloh.com)
*/
class CallQueue
{
struct BaseCall
{
virtual void Execute() = 0;
virtual ~BaseCall() {}
};
Threading::Mutex queue_mutex;
List <BaseCall *> call_queue;
/// Post a call to the queue.
void Queue(BaseCall *m)
{
Threading::MutexLock lock(&queue_mutex);
call_queue.Append(m);
}
private:
// Call a member function, ignore the return value.
template <typename I, typename F> struct MemberCall : public BaseCall
{
I i; F fn;
void Execute() { (i->*fn)(); }
MemberCall(I _i, F _fn) : i(_i), fn(_fn) {}
};
template <typename I, typename F, typename A1> struct MemberCall1 : public BaseCall
{
I i; F fn; A1 a1;
void Execute() { (i->*fn)(a1); }
MemberCall1(I _i, F _fn, const A1 &_a1) : i(_i), fn(_fn), a1(_a1) {}
};
template <typename I, typename F, typename A1, typename A2> struct MemberCall2 : public BaseCall
{
I i; F fn; A1 a1; A2 a2;
void Execute() { (i->*fn)(a1, a2); }
MemberCall2(I _i, F _fn, const A1 &_a1, const A2 &_a2) : i(_i), fn(_fn), a1(_a1), a2(_a2) {}
};
template <typename I, typename F, typename A1, typename A2, typename A3> struct MemberCall3 : public BaseCall
{
I i; F fn; A1 a1; A2 a2; A3 a3;
void Execute() { (i->*fn)(a1, a2, a3); }
MemberCall3(I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3) : i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3) {}
};
template <typename I, typename F, typename A1, typename A2, typename A3, typename A4> struct MemberCall4 : public BaseCall
{
I i; F fn; A1 a1; A2 a2; A3 a3; A4 a4;
void Execute() { (i->*fn)(a1, a2, a3, a4); }
MemberCall4(I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3, const A4 &_a4) : i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3), a4(_a4) {}
};
public:
template <typename I, typename F> void QueueMemberCall(I i, F fn)
{ Queue(new MemberCall <I, F> (i, fn)); }
template <typename I, typename F, typename A1> void QueueMemberCall(I i, F fn, const A1 &a1)
{ Queue(new MemberCall1 <I, F, A1> (i, fn, a1)); }
template <typename I, typename F, typename A1, typename A2> void QueueMemberCall(I i, F fn, const A1 &a1, const A2 &a2)
{ Queue(new MemberCall2 <I, F, A1, A2> (i, fn, a1, a2)); }
template <typename I, typename F, typename A1, typename A2, typename A3> void QueueMemberCall(I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3)
{ Queue(new MemberCall3 <I, F, A1, A2, A3> (i, fn, a1, a2, a3)); }
template <typename I, typename F, typename A1, typename A2, typename A3, typename A4> void QueueMemberCall(I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3, const A4 &a4)
{ Queue(new MemberCall4 <I, F, A1, A2, A3, A4> (i, fn, a1, a2, a3, a4)); }
private:
// Generic return value calls.
template <typename R, typename I, typename F> struct RValMemberCall : public BaseCall
{
Future <R> &future; I i; F fn;
void Execute() { future.Set((i->*fn)()); }
RValMemberCall(Future <R> &_future, I _i, F _fn) : future(_future), i(_i), fn(_fn) {}
};
template <typename R, typename I, typename F, typename A1> struct RValMemberCall1 : public BaseCall
{
Future <R> &future; I i; F fn; A1 a1;
void Execute() { future.Set((i->*fn)(a1)); }
RValMemberCall1(Future <R> &_future, I _i, F _fn, const A1 &_a1) : future(_future), i(_i), fn(_fn), a1(_a1) {}
};
template <typename R, typename I, typename F, typename A1, typename A2> struct RValMemberCall2 : public BaseCall
{
Future <R> &future; I i; F fn; A1 a1; A2 a2;
void Execute() { future.Set((i->*fn)(a1, a2)); }
RValMemberCall2(Future <R> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2) {}
};
template <typename R, typename I, typename F, typename A1, typename A2, typename A3> struct RValMemberCall3 : public BaseCall
{
Future <R> &future; I i; F fn; A1 a1; A2 a2; A3 a3;
void Execute() { future.Set((i->*fn)(a1, a2, a3)); }
RValMemberCall3(Future <R> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3) {}
};
template <typename R, typename I, typename F, typename A1, typename A2, typename A3, typename A4> struct RValMemberCall4 : public BaseCall
{
Future <R> &future; I i; F fn; A1 a1; A2 a2; A3 a3; A4 a4;
void Execute() { future.Set((i->*fn)(a1, a2, a3, a4)); }
RValMemberCall4(Future <R> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3, const A4 &_a4) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3), a4(_a4) {}
};
// No return value specialized calls.
template <typename I, typename F> struct RValMemberCall <void, I, F> : public BaseCall
{
Future <void> &future; I i; F fn;
void Execute() { (i->*fn)(); future.Set(); }
RValMemberCall(Future <void> &_future, I _i, F _fn) : future(_future), i(_i), fn(_fn) {}
};
template <typename I, typename F, typename A1> struct RValMemberCall1 <void, I, F, A1> : public BaseCall
{
Future <void> &future; I i; F fn; A1 a1;
void Execute() { (i->*fn)(a1); future.Set(); }
RValMemberCall1(Future <void> &_future, I _i, F _fn, const A1 &_a1) : future(_future), i(_i), fn(_fn), a1(_a1) {}
};
template <typename I, typename F, typename A1, typename A2> struct RValMemberCall2 <void, I, F, A1, A2> : public BaseCall
{
Future <void> &future; I i; F fn; A1 a1; A2 a2;
void Execute() { (i->*fn)(a1, a2); future.Set(); }
RValMemberCall2(Future <void> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2) {}
};
template <typename I, typename F, typename A1, typename A2, typename A3> struct RValMemberCall3 <void, I, F, A1, A2, A3> : public BaseCall
{
Future <void> &future; I i; F fn; A1 a1; A2 a2; A3 a3;
void Execute() { (i->*fn)(a1, a2, a3); future.Set(); }
RValMemberCall3(Future <void> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3) {}
};
template <typename I, typename F, typename A1, typename A2, typename A3, typename A4> struct RValMemberCall4 <void, I, F, A1, A2, A3, A4> : public BaseCall
{
Future <void> &future; I i; F fn; A1 a1; A2 a2; A3 a3; A4 a4;
void Execute() { (i->*fn)(a1, a2, a3, a4); future.Set(); }
RValMemberCall4(Future <void> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3, const A4 &_a4) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3), a4(_a4) {}
};
public:
/// Queue a member call, return the value in a future.
template <typename R, typename I, typename F> void QueueMemberCall(Future <R> &f, I i, F fn)
{ Queue(new RValMemberCall <R, I, F> (f, i, fn)); }
template <typename R, typename I, typename F, typename A1> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1)
{ Queue(new RValMemberCall1 <R, I, F, A1> (f, i, fn, a1)); }
template <typename R, typename I, typename F, typename A1, typename A2> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1, const A2 &a2)
{ Queue(new RValMemberCall2 <R, I, F, A1, A2> (f, i, fn, a1, a2)); }
template <typename R, typename I, typename F, typename A1, typename A2, typename A3> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3)
{ Queue(new RValMemberCall3 <R, I, F, A1, A2, A3> (f, i, fn, a1, a2, a3)); }
template <typename R, typename I, typename F, typename A1, typename A2, typename A3, typename A4> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3, const A4 &a4)
{ Queue(new RValMemberCall4 <R, I, F, A1, A2, A3, A4> (f, i, fn, a1, a2, a3, a4)); }
public:
bool Execute()
{
BaseCall *c = NULL;
{
Threading::MutexLock lock(&queue_mutex);
if (call_queue.GetCount() == 0)
return false;
c = call_queue[0];
call_queue.RemoveAt(0);
}
if (c)
{
c->Execute();
delete c;
}
return asbool(c);
}
void ExecuteAll()
{
while (Execute() == true) {}
}
};
} // ASync
} // GS
#endif // __ASYNC_CALL_QUEUE__