53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __GPUTRIANGLEBATCH__
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#define __GPUTRIANGLEBATCH__
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#include "core/material.h"
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#include "core/render_data.h"
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#include "math/vector.h"
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#include "color/color.h"
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#include "container/narray.h"
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#include "ntypes.h"
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namespace GS {
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namespace GPU {
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class Renderer;
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class TriangleBatch
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{
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Renderer &renderer;
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uint batch_max_triangle_count;
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uint batch_triangle_count, batch_attrib_offset;
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Array <ushort> batch_idx;
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Array <Vector4> batch_vtx;
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Array <Color> batch_col;
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Array <Vector2> batch_uv;
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const Render::Texture *batch_t;
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Core::Material::BlendOperator batch_blend_op;
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Core::Material::RenderWord batch_render_word;
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public:
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void DrawTriangle(uint triangle_count, uint attrib_count, const Vector4 *, const ushort *, const Color *, const Vector2 *uv, const Render::Texture *, Core::Material::BlendOperator, Core::Material::RenderWord);
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void Flush();
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TriangleBatch(Renderer &, uint batch_max_tri = 1024);
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};
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} // GPU
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} // GS
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#endif // __GPUTRIANGLEBATCH__
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