30 lines
622 B
C++
30 lines
622 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NPROJECTLAYER__
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#define __NPROJECTLAYER__
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namespace GS {
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namespace Core {
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class ProjectSceneInstance;
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/// Project layer to display a scene instance.
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struct ProjectLayer
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{
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ProjectSceneInstance *inst;
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float zorder;
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ProjectLayer(ProjectSceneInstance *i, float _zorder = 0.5) : inst(i)
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{ zorder = _zorder; }
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};
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} // Core
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} // GS
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#endif // __NPROJECTLAYER__
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