Refactor documentation for Blender GS Framework and Squirrel integration
- Updated titles and descriptions for shader and animation panels to reflect new naming conventions. - Enhanced explanations in the shader panel documentation, emphasizing automatic saving and loading of material properties. - Revised the squirrel tab documentation to clarify its functionality and integration with the animation system. - Added new sections for LOD properties and ScriptedObject properties in the custom properties reference. - Adjusted object types and asset types documentation to align with the latest naming and categorization standards. - Improved tutorial content for animations, materials, and physics, ensuring consistency with the updated interface. - Updated index page to reflect the new structure and provide clearer navigation for users.
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