- Updated titles and descriptions for shader and animation panels to reflect new naming conventions. - Enhanced explanations in the shader panel documentation, emphasizing automatic saving and loading of material properties. - Revised the squirrel tab documentation to clarify its functionality and integration with the animation system. - Added new sections for LOD properties and ScriptedObject properties in the custom properties reference. - Adjusted object types and asset types documentation to align with the latest naming and categorization standards. - Improved tutorial content for animations, materials, and physics, ensuring consistency with the updated interface. - Updated index page to reflect the new structure and provide clearer navigation for users.
90 lines
4.7 KiB
JavaScript
90 lines
4.7 KiB
JavaScript
// @ts-check
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import starlight from "@astrojs/starlight";
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import { defineConfig } from "astro/config";
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import starlightSidebarTopics from "starlight-sidebar-topics";
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export default defineConfig({
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integrations: [
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starlight({
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title: "Develter Documentation",
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plugins: [
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starlightSidebarTopics([
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{
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label: "Squirrel",
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link: "/squirrel/overview",
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icon: "seti:json",
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items: [
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"squirrel/overview",
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{ label: 'UI', items: ['squirrel/ui/component'] },
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],
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},
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{
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label: "Blender",
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link: "/blender/getting-started/installation",
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icon: "seti:puppet",
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items: [
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{
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label: 'Prise en main',
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items: [
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{ label: 'Installation', slug: 'blender/getting-started/installation' },
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{ label: 'Configuration', slug: 'blender/getting-started/configuration' },
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{ label: 'Premier import', slug: 'blender/getting-started/premier-import' },
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],
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},
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{
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label: 'Interface',
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items: [
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{ label: 'Onglet GS Scene', slug: 'blender/interface/export-tab' },
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{ label: 'Onglet GS Object', slug: 'blender/interface/gsedit-tab' },
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{ label: 'Onglet GS Animation', slug: 'blender/interface/squirrel-tab' },
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{ label: 'Onglet GS Material', slug: 'blender/interface/shader-panel' },
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],
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},
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{
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label: 'Import',
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items: [
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{ label: 'Import NMG (Géométrie)', slug: 'blender/import/nmg' },
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{ label: 'Import NMM (Matériau)', slug: 'blender/import/nmm' },
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{ label: 'Import NMS Unpacked', slug: 'blender/import/nms-unpacked' },
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],
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},
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{
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label: 'Tutoriels',
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items: [
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{ label: 'Système de nommage', slug: 'blender/tutoriels/nommage' },
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{ label: 'Gestion de la physique', slug: 'blender/tutoriels/physique' },
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{ label: 'Gestion des tracks', slug: 'blender/tutoriels/tracks' },
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{ label: 'Matériaux et shaders', slug: 'blender/tutoriels/materiaux' },
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{ label: 'Export composite', slug: 'blender/tutoriels/export' },
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{ label: 'Animations Squirrel', slug: 'blender/tutoriels/animations' },
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{ label: 'Import d\'objects depuis la librairie d\'asset', slug: 'blender/tutoriels/asset-library' },
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],
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},
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{
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label: 'Exemples concrets',
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items: [
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{ label: 'Exporter road_highway (composite)', slug: 'blender/exemples/export-road-highway' },
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{ label: 'Exporter les props de road_highway', slug: 'blender/exemples/export-props-road-highway' },
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],
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},
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{
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label: 'Intégration',
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items: [
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{ label: 'Workflow d\'Export', slug: 'blender/integration/export-workflow' },
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],
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},
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{
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label: 'Référence',
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items: [
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{ label: 'Propriétés custom', slug: 'blender/reference/proprietes-custom' },
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{ label: 'Types et constantes', slug: 'blender/reference/types-objets' },
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],
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},
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],
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},
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]),
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],
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}),
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],
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});
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