commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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31
include/engine/scene3d/scene_reset.cpp
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31
include/engine/scene3d/scene_reset.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "scene3d/scene.h"
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#include "log/log.h"
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using namespace GS::S3D;
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//------------------------------------------------------------------------------
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void Scene::Reset()
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{
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__LOG_H__ << "Reset scene '" << name << "'.\n";
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// Reset item sequence.
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ListForeachPtr(MItem *, i, item_list)
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i->ResetToInitialTransformation();
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ListForeachPtr(MItem *, i, item_list)
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i->Reset();
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scene_event->OnReset(this);
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// Reset all benchmark objects.
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profiler.ResetProfiles();
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flags.Raise(FlagEnd, false);
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}
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//------------------------------------------------------------------------------
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