commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/scene.h"
#include "log/log.h"
using namespace GS::S3D;
//------------------------------------------------------------------------------
void Scene::Reset()
{
__LOG_H__ << "Reset scene '" << name << "'.\n";
// Reset item sequence.
ListForeachPtr(MItem *, i, item_list)
i->ResetToInitialTransformation();
ListForeachPtr(MItem *, i, item_list)
i->Reset();
scene_event->OnReset(this);
// Reset all benchmark objects.
profiler.ResetProfiles();
flags.Raise(FlagEnd, false);
}
//------------------------------------------------------------------------------