commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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@ -0,0 +1,45 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "ui/ui_item_script_unit.h"
using namespace GS::S2D;
//------------------------------------------------------------------------------
bool ItemScriptUnit::Open()
{
if (!Script::Unit::Open())
return false;
update_callback = vm->GetObjectFromName("OnUpdate", self);
trigger_callback = vm->GetObjectFromName("OnTrigger", self);
activation_callback = vm->GetObjectFromName("OnActivate", self);
physic_callback = vm->GetObjectFromName("OnPhysicStep", self);
collision_callback = vm->GetObjectFromName("OnCollision", self);
collisionex_callback = vm->GetObjectFromName("OnCollisionEx", self);
render_user_callback = vm->GetObjectFromName("OnRenderUser", self);
return true;
}
void ItemScriptUnit::Close()
{
update_callback = NULL;
trigger_callback = NULL;
activation_callback = NULL;
physic_callback = NULL;
physic_sleep_callback = NULL;
collision_callback = NULL;
collisionex_callback = NULL;
render_user_callback = NULL;
Script::Unit::Close();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
ItemScriptUnit::ItemScriptUnit(GS::Script::IVM *vm) : Unit(vm) {}
ItemScriptUnit::~ItemScriptUnit() { Close(); }
//------------------------------------------------------------------------------