commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "network_debugger.h"
#include "network_debugger_thread.h"
#include "metafile/nml.h"
using namespace GS;
using namespace GS::Script;
//------------------------------------------------------------------------------
void NetworkDebugger::OnControllerPacketReceived(const Array <char> &data)
{
using namespace NML;
Tag tag;
Parser::ParseTag(tag, data.Start(), data.End());
//----------------------------------------------------------------------
if (tag.name == "Start")
start_signal = true;
else if (tag.name == "StepInto")
debugger->StepInto();
else if (tag.name == "StepOver")
debugger->Step();
else if (tag.name == "StepOut")
debugger->StepOut();
else if (tag.name == "Resume")
debugger->Resume();
//----------------------------------------------------------------------
//----------------------------------------------------------------------
else if (tag.name == "SetDebugStackFrame")
debugger->SetDebugStackFrame(tag.GetInteger());
else if (tag.name == "SetTopDebugStackFrame")
debugger->SetDebugStackFrame(-1);
else if (tag.name == "RequestDebugStackFrameSource")
{
const char *source; int line;
debugger->GetStackFrameSource(source, line);
if (source)
BroadcastNetworkCommand(String::Format("<SetDebugSource=<Source=\"%s\"><Line=%d>>", source, line));
}
else if (tag.name == "RequestDebugCallStack")
BroadcastNetworkCommand(GetCallstack());
else if (tag.name == "RequestDebugStackFrameLocals")
BroadcastNetworkCommand(GetDebugStackFrameLocals());
else if (tag.name == "SetBreakpoints")
debugger->SetBreakpoints(tag);
//----------------------------------------------------------------------
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
String NetworkDebugger::GetPeerAddress()
{
ASync::Future <String> address;
thread->async.QueueMemberCall(address, thread, &NetworkDebuggerThread::GetControllerAddress);
return address.Get();
}
bool NetworkDebugger::IsConnected() const
{ return thread->IsConnected(); }
void NetworkDebugger::Stop()
{ thread->Stop(); }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebugger::BroadcastNetworkCommand(const String &cmd)
{
// Queue an asynchronous call to the controller thread.
thread->async.QueueMemberCall(thread, &NetworkDebuggerThread::SendToController, cmd);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebugger::OnSuspendExecution(const char *source, int line)
{
// Set callstack, stack frame locals and source.
BroadcastNetworkCommand(GetCallstack());
BroadcastNetworkCommand(debugger->GetStackFrameLocals());
BroadcastNetworkCommand(String::Format("<SetDebugSource=<Source=\"%s\"><Line=%d>>", source, line));
}
bool NetworkDebugger::OnUpdateSuspendedExecution()
{
async.Execute(); // [EJ] execute calls pushed by the debug thread to us so that we may receive new packets
return thread->IsConnected();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebugger::OnFatalError(const char *reason)
{
BroadcastNetworkCommand(String::Format("<VMKill=<Description=\"%s\">>", reason));
}
void NetworkDebugger::OnCompilerError(const char *error, const char *source, int line)
{
// Make sure the error location is displayed prior to the VM kill event being received.
BroadcastNetworkCommand(String::Format("<SetDebugSource=<Source=\"%s\"><Line=%d>>", source, line));
BroadcastNetworkCommand(String::Format("<VMKill=<Description=\"%s\">>", error));
}
void NetworkDebugger::OnRuntimeException(const char *error)
{
BroadcastNetworkCommand(String::Format("<VMException=<Description=\"%s\">>", error));
/*
...then suspend all execution beside the server inspection communication
channels. The VM along with the executing program will die when this
function returns.
*/
while ((vm->GetState() == IVM::StateExceptionThrown) && thread->IsConnected())
{
async.Execute();
Threading::Thread::Switch();
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NetworkDebugger::NetworkDebugger(IVM *vm, IDebugger *debugger, const char *address, int port) : IDebuggerProfiler(vm, debugger)
{
start_signal = false;
thread = new NetworkDebuggerThread(*this, address, port);
thread->Start();
}
NetworkDebugger::~NetworkDebugger()
{
_safe_delete(thread);
}
//------------------------------------------------------------------------------

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "network_debugger_thread.h"
#include "network_debugger.h"
#include "core/engine.h"
#include "metafile/nml.h"
#include "log/log.h"
using namespace GS::Script;
//------------------------------------------------------------------------------
void NetworkDebuggerThread::OnPacketReceived(void *peer, const void *data, size_t size)
{
using namespace NML;
Tag tag;
Parser::ParseTag(tag, (char *)data, (char *)data + size);
if (ctl_peer == NULL)
{
if (tag.name == "HelloMonitor")
{
Tag *client_version = tag.GetTag("Version;");
if (client_version->GetInteger() == 1)
{
ctl_peer = peer;
SendString(peer, String::Format("<Welcome=<Platform=\"%s\"><Version=\"%s\">>", Platform::Get().GetName().c_str(), Core::Version));
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnControllerConnected);
connected.Set(1);
}
}
else
Disconnect(peer);
}
else if (ctl_peer == peer)
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnControllerPacketReceived, Array <char> ((uint)size, (const char *)data));
else
Disconnect(peer);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebuggerThread::OnPeerConnection(void *peer)
{
if (ctl_peer == NULL)
{
SetPeerTimeout(peer, TimeoutVeryLong);
SendString(peer, "<Ident>");
}
else
Disconnect(peer);
}
void NetworkDebuggerThread::OnConnectionClosed(void *peer)
{
if (peer == ctl_peer)
{
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnControllerDisconnected);
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::Kill);
ctl_peer = NULL;
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebuggerThread::SendToController(const GS::String &p)
{
if (ctl_peer)
SendString(ctl_peer, p.c_str());
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool NetworkDebuggerThread::OpenServer(const char *address, int port)
{
if (!Network::Enet::OpenServer(address, port))
return false;
String host_address;
GetHostAddress(host_address);
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnNetworkReady, host_address, port);
return true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
GS::String NetworkDebuggerThread::GetControllerAddress()
{
String address;
if (ctl_peer)
GetPeerAddress(ctl_peer, address);
return address;
}
void NetworkDebuggerThread::DisconnectController()
{
if (ctl_peer)
{
SendString(ctl_peer, "<EndSession>");
connected.Set(0);
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebuggerThread::Execute()
{
Thread::SetName("NetworkDebuggerThread");
if (!OpenServer(address, port))
return;
for (state.Set(StateWaitingController); state.Get() != StateStop; )
{
switch (state.Get())
{
case StateWaitingController: if (ctl_peer) state.Set(StateControllerConnected); break;
case StateControllerConnected: if (ctl_peer == NULL) state.Set(StateStop); break; // if controller lost, stop debugger
}
UpdateHost();
while (async.Execute());
Platform::Get().Sleep(1);
}
DisconnectController();
Close();
connected.Set(0);
state.Set(StateStopped);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void NetworkDebuggerThread::Stop()
{
if (state.Get() != StateStopped)
{
state.Set(StateStop);
while (state.Get() != StateStopped); // spinlock
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
NetworkDebuggerThread::NetworkDebuggerThread(NetworkDebugger &h, const char *a, int p) : ctl(h)
{
address = a;
port = p;
ctl_peer = NULL;
}
NetworkDebuggerThread::~NetworkDebuggerThread()
{
Stop();
}
//------------------------------------------------------------------------------