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include/platform/async/async_call_queue.h
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201
include/platform/async/async_call_queue.h
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __ASYNC_CALL_QUEUE__
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#define __ASYNC_CALL_QUEUE__
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#include "async/future.h"
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#include "thread/thread.h"
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#include "thread/mutex.h"
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#include "container/nlist.h"
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namespace GS {
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namespace ASync {
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/*!
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@short Asynchronous call queue.
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@author Emmanuel Julien (ejulien@owloh.com)
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*/
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class CallQueue
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{
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struct BaseCall
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{
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virtual void Execute() = 0;
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virtual ~BaseCall() {}
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};
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Threading::Mutex queue_mutex;
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List <BaseCall *> call_queue;
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/// Post a call to the queue.
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void Queue(BaseCall *m)
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{
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Threading::MutexLock lock(&queue_mutex);
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call_queue.Append(m);
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}
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private:
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// Call a member function, ignore the return value.
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template <typename I, typename F> struct MemberCall : public BaseCall
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{
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I i; F fn;
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void Execute() { (i->*fn)(); }
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MemberCall(I _i, F _fn) : i(_i), fn(_fn) {}
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};
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template <typename I, typename F, typename A1> struct MemberCall1 : public BaseCall
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{
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I i; F fn; A1 a1;
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void Execute() { (i->*fn)(a1); }
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MemberCall1(I _i, F _fn, const A1 &_a1) : i(_i), fn(_fn), a1(_a1) {}
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};
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template <typename I, typename F, typename A1, typename A2> struct MemberCall2 : public BaseCall
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{
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I i; F fn; A1 a1; A2 a2;
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void Execute() { (i->*fn)(a1, a2); }
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MemberCall2(I _i, F _fn, const A1 &_a1, const A2 &_a2) : i(_i), fn(_fn), a1(_a1), a2(_a2) {}
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};
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template <typename I, typename F, typename A1, typename A2, typename A3> struct MemberCall3 : public BaseCall
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{
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I i; F fn; A1 a1; A2 a2; A3 a3;
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void Execute() { (i->*fn)(a1, a2, a3); }
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MemberCall3(I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3) : i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3) {}
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};
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template <typename I, typename F, typename A1, typename A2, typename A3, typename A4> struct MemberCall4 : public BaseCall
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{
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I i; F fn; A1 a1; A2 a2; A3 a3; A4 a4;
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void Execute() { (i->*fn)(a1, a2, a3, a4); }
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MemberCall4(I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3, const A4 &_a4) : i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3), a4(_a4) {}
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};
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public:
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template <typename I, typename F> void QueueMemberCall(I i, F fn)
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{ Queue(new MemberCall <I, F> (i, fn)); }
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template <typename I, typename F, typename A1> void QueueMemberCall(I i, F fn, const A1 &a1)
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{ Queue(new MemberCall1 <I, F, A1> (i, fn, a1)); }
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template <typename I, typename F, typename A1, typename A2> void QueueMemberCall(I i, F fn, const A1 &a1, const A2 &a2)
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{ Queue(new MemberCall2 <I, F, A1, A2> (i, fn, a1, a2)); }
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template <typename I, typename F, typename A1, typename A2, typename A3> void QueueMemberCall(I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3)
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{ Queue(new MemberCall3 <I, F, A1, A2, A3> (i, fn, a1, a2, a3)); }
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template <typename I, typename F, typename A1, typename A2, typename A3, typename A4> void QueueMemberCall(I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3, const A4 &a4)
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{ Queue(new MemberCall4 <I, F, A1, A2, A3, A4> (i, fn, a1, a2, a3, a4)); }
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private:
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// Generic return value calls.
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template <typename R, typename I, typename F> struct RValMemberCall : public BaseCall
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{
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Future <R> &future; I i; F fn;
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void Execute() { future.Set((i->*fn)()); }
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RValMemberCall(Future <R> &_future, I _i, F _fn) : future(_future), i(_i), fn(_fn) {}
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};
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template <typename R, typename I, typename F, typename A1> struct RValMemberCall1 : public BaseCall
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{
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Future <R> &future; I i; F fn; A1 a1;
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void Execute() { future.Set((i->*fn)(a1)); }
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RValMemberCall1(Future <R> &_future, I _i, F _fn, const A1 &_a1) : future(_future), i(_i), fn(_fn), a1(_a1) {}
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};
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template <typename R, typename I, typename F, typename A1, typename A2> struct RValMemberCall2 : public BaseCall
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{
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Future <R> &future; I i; F fn; A1 a1; A2 a2;
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void Execute() { future.Set((i->*fn)(a1, a2)); }
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RValMemberCall2(Future <R> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2) {}
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};
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template <typename R, typename I, typename F, typename A1, typename A2, typename A3> struct RValMemberCall3 : public BaseCall
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{
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Future <R> &future; I i; F fn; A1 a1; A2 a2; A3 a3;
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void Execute() { future.Set((i->*fn)(a1, a2, a3)); }
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RValMemberCall3(Future <R> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3) {}
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};
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template <typename R, typename I, typename F, typename A1, typename A2, typename A3, typename A4> struct RValMemberCall4 : public BaseCall
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{
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Future <R> &future; I i; F fn; A1 a1; A2 a2; A3 a3; A4 a4;
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void Execute() { future.Set((i->*fn)(a1, a2, a3, a4)); }
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RValMemberCall4(Future <R> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3, const A4 &_a4) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3), a4(_a4) {}
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};
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// No return value specialized calls.
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template <typename I, typename F> struct RValMemberCall <void, I, F> : public BaseCall
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{
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Future <void> &future; I i; F fn;
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void Execute() { (i->*fn)(); future.Set(); }
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RValMemberCall(Future <void> &_future, I _i, F _fn) : future(_future), i(_i), fn(_fn) {}
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};
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template <typename I, typename F, typename A1> struct RValMemberCall1 <void, I, F, A1> : public BaseCall
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{
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Future <void> &future; I i; F fn; A1 a1;
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void Execute() { (i->*fn)(a1); future.Set(); }
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RValMemberCall1(Future <void> &_future, I _i, F _fn, const A1 &_a1) : future(_future), i(_i), fn(_fn), a1(_a1) {}
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};
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template <typename I, typename F, typename A1, typename A2> struct RValMemberCall2 <void, I, F, A1, A2> : public BaseCall
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{
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Future <void> &future; I i; F fn; A1 a1; A2 a2;
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void Execute() { (i->*fn)(a1, a2); future.Set(); }
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RValMemberCall2(Future <void> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2) {}
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};
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template <typename I, typename F, typename A1, typename A2, typename A3> struct RValMemberCall3 <void, I, F, A1, A2, A3> : public BaseCall
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{
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Future <void> &future; I i; F fn; A1 a1; A2 a2; A3 a3;
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void Execute() { (i->*fn)(a1, a2, a3); future.Set(); }
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RValMemberCall3(Future <void> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3) {}
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};
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template <typename I, typename F, typename A1, typename A2, typename A3, typename A4> struct RValMemberCall4 <void, I, F, A1, A2, A3, A4> : public BaseCall
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{
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Future <void> &future; I i; F fn; A1 a1; A2 a2; A3 a3; A4 a4;
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void Execute() { (i->*fn)(a1, a2, a3, a4); future.Set(); }
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RValMemberCall4(Future <void> &_future, I _i, F _fn, const A1 &_a1, const A2 &_a2, const A3 &_a3, const A4 &_a4) : future(_future), i(_i), fn(_fn), a1(_a1), a2(_a2), a3(_a3), a4(_a4) {}
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};
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public:
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/// Queue a member call, return the value in a future.
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template <typename R, typename I, typename F> void QueueMemberCall(Future <R> &f, I i, F fn)
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{ Queue(new RValMemberCall <R, I, F> (f, i, fn)); }
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template <typename R, typename I, typename F, typename A1> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1)
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{ Queue(new RValMemberCall1 <R, I, F, A1> (f, i, fn, a1)); }
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template <typename R, typename I, typename F, typename A1, typename A2> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1, const A2 &a2)
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{ Queue(new RValMemberCall2 <R, I, F, A1, A2> (f, i, fn, a1, a2)); }
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template <typename R, typename I, typename F, typename A1, typename A2, typename A3> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3)
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{ Queue(new RValMemberCall3 <R, I, F, A1, A2, A3> (f, i, fn, a1, a2, a3)); }
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template <typename R, typename I, typename F, typename A1, typename A2, typename A3, typename A4> void QueueMemberCall(Future <R> &f, I i, F fn, const A1 &a1, const A2 &a2, const A3 &a3, const A4 &a4)
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{ Queue(new RValMemberCall4 <R, I, F, A1, A2, A3, A4> (f, i, fn, a1, a2, a3, a4)); }
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public:
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bool Execute()
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{
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BaseCall *c = NULL;
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{
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Threading::MutexLock lock(&queue_mutex);
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if (call_queue.GetCount() == 0)
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return false;
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c = call_queue[0];
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call_queue.RemoveAt(0);
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}
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if (c)
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{
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c->Execute();
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delete c;
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}
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return asbool(c);
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}
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void ExecuteAll()
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{
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while (Execute() == true) {}
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}
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};
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} // ASync
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} // GS
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#endif // __ASYNC_CALL_QUEUE__
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