24 lines
886 B
C++
24 lines
886 B
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "automation/automated_property_provider.h"
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#include "math/quaternion.h"
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using namespace GS::Automation;
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using GS::Core::MotionChannel;
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//------------------------------------------------------------------------------
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bool IPropertyProvider::GetProperty(MotionChannel::Type, float &)
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{ return false; }
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bool IPropertyProvider::SetProperty(MotionChannel::Type, float)
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{ return false; }
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GS::Quaternion IPropertyProvider::GetRotation() const
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{ return Quaternion(); }
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bool IPropertyProvider::SetRotation(const GS::Quaternion &)
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{ return false; }
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//------------------------------------------------------------------------------
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