60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "scene3d/item_automated_property_provider.h"
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#include "core/item.h"
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using GS::Quaternion;
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using namespace GS::Core;
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using namespace GS::S3D::Automation;
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//------------------------------------------------------------------------------
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bool ItemPropertyProvider::GetProperty(MotionChannel::Type type, float &v)
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{
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switch (type)
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{
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case MotionChannel::XPos: v = item->GetPosition().x; return true;
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case MotionChannel::YPos: v = item->GetPosition().y; return true;
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case MotionChannel::ZPos: v = item->GetPosition().z; return true;
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case MotionChannel::XRot: v = item->GetRotation().x; return true;
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case MotionChannel::YRot: v = item->GetRotation().y; return true;
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case MotionChannel::ZRot: v = item->GetRotation().z; return true;
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case MotionChannel::XScl: v = item->GetScale().x; return true;
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case MotionChannel::YScl: v = item->GetScale().y; return true;
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case MotionChannel::ZScl: v = item->GetScale().z; return true;
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}
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return false;
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}
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bool ItemPropertyProvider::SetProperty(MotionChannel::Type type, float v)
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{
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Vector4 t;
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switch (type)
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{
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case MotionChannel::XPos: t = item->GetPosition(); t.x = v; item->SetPosition(t); return true;
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case MotionChannel::YPos: t = item->GetPosition(); t.y = v; item->SetPosition(t); return true;
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case MotionChannel::ZPos: t = item->GetPosition(); t.z = v; item->SetPosition(t); return true;
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case MotionChannel::XRot: t = item->GetRotation(); t.x = v; item->SetRotation(t); return true;
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case MotionChannel::YRot: t = item->GetRotation(); t.y = v; item->SetRotation(t); return true;
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case MotionChannel::ZRot: t = item->GetRotation(); t.z = v; item->SetRotation(t); return true;
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case MotionChannel::XScl: t = item->GetScale(); t.x = v; item->SetScale(t); return true;
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case MotionChannel::YScl: t = item->GetScale(); t.y = v; item->SetScale(t); return true;
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case MotionChannel::ZScl: t = item->GetScale(); t.z = v; item->SetScale(t); return true;
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}
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return false;
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}
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Quaternion ItemPropertyProvider::GetRotation() const
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{
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const Vector4 &e = item->GetRotation();
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return Quaternion::FromEuler(e.x, e.y, e.z, item->GetRotationOrder());
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}
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bool ItemPropertyProvider::SetRotation(const Quaternion &q)
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{
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item->SetRotation(q);
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return true;
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}
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//------------------------------------------------------------------------------
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