Files
Webcam/include/engine/scene3d/item_automated_property_provider.cpp

60 lines
2.5 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/item_automated_property_provider.h"
#include "core/item.h"
using GS::Quaternion;
using namespace GS::Core;
using namespace GS::S3D::Automation;
//------------------------------------------------------------------------------
bool ItemPropertyProvider::GetProperty(MotionChannel::Type type, float &v)
{
switch (type)
{
case MotionChannel::XPos: v = item->GetPosition().x; return true;
case MotionChannel::YPos: v = item->GetPosition().y; return true;
case MotionChannel::ZPos: v = item->GetPosition().z; return true;
case MotionChannel::XRot: v = item->GetRotation().x; return true;
case MotionChannel::YRot: v = item->GetRotation().y; return true;
case MotionChannel::ZRot: v = item->GetRotation().z; return true;
case MotionChannel::XScl: v = item->GetScale().x; return true;
case MotionChannel::YScl: v = item->GetScale().y; return true;
case MotionChannel::ZScl: v = item->GetScale().z; return true;
}
return false;
}
bool ItemPropertyProvider::SetProperty(MotionChannel::Type type, float v)
{
Vector4 t;
switch (type)
{
case MotionChannel::XPos: t = item->GetPosition(); t.x = v; item->SetPosition(t); return true;
case MotionChannel::YPos: t = item->GetPosition(); t.y = v; item->SetPosition(t); return true;
case MotionChannel::ZPos: t = item->GetPosition(); t.z = v; item->SetPosition(t); return true;
case MotionChannel::XRot: t = item->GetRotation(); t.x = v; item->SetRotation(t); return true;
case MotionChannel::YRot: t = item->GetRotation(); t.y = v; item->SetRotation(t); return true;
case MotionChannel::ZRot: t = item->GetRotation(); t.z = v; item->SetRotation(t); return true;
case MotionChannel::XScl: t = item->GetScale(); t.x = v; item->SetScale(t); return true;
case MotionChannel::YScl: t = item->GetScale(); t.y = v; item->SetScale(t); return true;
case MotionChannel::ZScl: t = item->GetScale(); t.z = v; item->SetScale(t); return true;
}
return false;
}
Quaternion ItemPropertyProvider::GetRotation() const
{
const Vector4 &e = item->GetRotation();
return Quaternion::FromEuler(e.x, e.y, e.z, item->GetRotationOrder());
}
bool ItemPropertyProvider::SetRotation(const Quaternion &q)
{
item->SetRotation(q);
return true;
}
//------------------------------------------------------------------------------