41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "ui/ui_scene_script_event.h"
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#include "ui/ui_script_unit.h"
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#include "ui/ui.h"
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#include "script/scripted_object.h"
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using namespace GS::S2D;
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//------------------------------------------------------------------------------
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void SceneScriptEvent::OnSetup(Scene *scene)
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{
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ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList())
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if (unit->SetupFunctionCall("OnSetup"))
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unit->DoFunctionCall(0);
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}
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void SceneScriptEvent::OnReset(Scene *scene)
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{
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ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList())
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if (unit->SetupFunctionCall("OnReset"))
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unit->DoFunctionCall(0);
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}
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void SceneScriptEvent::OnUpdate(Scene *scene)
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{
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ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList())
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if (unit->SetupFunctionCall("OnUpdate", ((SceneUnit *)unit)->frame_callback))
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unit->DoFunctionCall(0);
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}
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void SceneScriptEvent::OnDelete(Scene *scene)
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{
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ListForeachPtr(Script::Unit *, unit, scene->scripted_object->GetUnitList())
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if (unit->SetupFunctionCall("OnDelete"))
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unit->DoFunctionCall(0);
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}
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//------------------------------------------------------------------------------
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