Refactor documentation for Blender GS Framework and Squirrel integration
- Updated titles and descriptions for shader and animation panels to reflect new naming conventions. - Enhanced explanations in the shader panel documentation, emphasizing automatic saving and loading of material properties. - Revised the squirrel tab documentation to clarify its functionality and integration with the animation system. - Added new sections for LOD properties and ScriptedObject properties in the custom properties reference. - Adjusted object types and asset types documentation to align with the latest naming and categorization standards. - Improved tutorial content for animations, materials, and physics, ensuring consistency with the updated interface. - Updated index page to reflect the new structure and provide clearer navigation for users.
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@ -34,10 +34,10 @@ export default defineConfig({
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{
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label: 'Interface',
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items: [
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{ label: 'Onglet GSEdit', slug: 'blender/interface/gsedit-tab' },
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{ label: 'Onglet NMS Export', slug: 'blender/interface/export-tab' },
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{ label: 'Onglet Squirrel', slug: 'blender/interface/squirrel-tab' },
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{ label: 'Panneau Shader (GS Edit)', slug: 'blender/interface/shader-panel' },
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{ label: 'Onglet GS Scene', slug: 'blender/interface/export-tab' },
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{ label: 'Onglet GS Object', slug: 'blender/interface/gsedit-tab' },
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{ label: 'Onglet GS Animation', slug: 'blender/interface/squirrel-tab' },
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{ label: 'Onglet GS Material', slug: 'blender/interface/shader-panel' },
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],
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},
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{
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@ -60,6 +60,13 @@ export default defineConfig({
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{ label: 'Import d\'objects depuis la librairie d\'asset', slug: 'blender/tutoriels/asset-library' },
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],
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},
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{
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label: 'Exemples concrets',
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items: [
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{ label: 'Exporter road_highway (composite)', slug: 'blender/exemples/export-road-highway' },
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{ label: 'Exporter les props de road_highway', slug: 'blender/exemples/export-props-road-highway' },
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],
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},
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{
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label: 'Intégration',
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items: [
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