Files
Webcam/include/engine/ui/ui_item_script_unit.cpp

46 lines
1.5 KiB
C++

/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "ui/ui_item_script_unit.h"
using namespace GS::S2D;
//------------------------------------------------------------------------------
bool ItemScriptUnit::Open()
{
if (!Script::Unit::Open())
return false;
update_callback = vm->GetObjectFromName("OnUpdate", self);
trigger_callback = vm->GetObjectFromName("OnTrigger", self);
activation_callback = vm->GetObjectFromName("OnActivate", self);
physic_callback = vm->GetObjectFromName("OnPhysicStep", self);
collision_callback = vm->GetObjectFromName("OnCollision", self);
collisionex_callback = vm->GetObjectFromName("OnCollisionEx", self);
render_user_callback = vm->GetObjectFromName("OnRenderUser", self);
return true;
}
void ItemScriptUnit::Close()
{
update_callback = NULL;
trigger_callback = NULL;
activation_callback = NULL;
physic_callback = NULL;
physic_sleep_callback = NULL;
collision_callback = NULL;
collisionex_callback = NULL;
render_user_callback = NULL;
Script::Unit::Close();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
ItemScriptUnit::ItemScriptUnit(GS::Script::IVM *vm) : Unit(vm) {}
ItemScriptUnit::~ItemScriptUnit() { Close(); }
//------------------------------------------------------------------------------